![]() ![]() Torgue himself, who's an instant classic as far as I'm concerned) are far too similar to existing ones. ![]() The environments aren't as interesting as 'Captain Scarlett''s desertscapes, feeling mostly like rehashes of existing location themes.īeyond that, many of the characters (besides Mr. Torgue,' on the other hand, feels painfully familiar for most of its duration. "Captain Scarlett" felt fairly fresh, with an all-new cast, a totally unique vehicle, and tons of new enemies and locations. Okay, I'm going to complain a little bit more. Maybe Gearbox thought because people complained so much about 'Moxxi's Underdome' that fans aren't interested in arena modes, but I believe they're wrong, and I was pretty surprised that one wasn't included in this DLC-especially given how short it is (with about five hours of new content). And there wasn't very much of it.Īnd if I could just keep complaining for one more second, why is there no arena mode at the end? The story definitely leaves room for it. But here, despite (*SPOILERS, I GUESS*) the vault opening at the end, the loot was only meh. I'm still using some of the weapons that came out of that. The pirate DLC ended with a treasure trove that put even the original's "Secret Armory of General Knoxx" to shame. So why the hell can't I ride a motorcycle around?Įlsewhere, there's a decided lack of worthwhile loot. The "Captain Scarlett" expansion added sand skiffs, which were terrific fun-probably the best part of that DLC. Biker bandits speed by on spike-adorned choppers with equally deadly sidecars, and you're stuck in the same old Runners and Bandit Technicals. Here's the big one: many of the new enemies, including one new boss, are bikers, yet you don't get to drive a motorcycle around. ![]()
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